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Chapters Regulatory Action

Round Phases

Regulatory Action

Regulatory Action depends on the current game stage.

Pioneering: subsidy

In Pioneering, every active airline receives $5 if every active airline has at most $5 in cash when the phase is settled. One airline with more than $5 prevents the subsidy for everyone. There is no lobbying decision; acknowledge the phase to continue.

Maturity: regulation

In Maturity, the government presents one regulatory card each round.

  • Recess: no act is considered and no lobbying is required.
  • Any other card: each airline simultaneously chooses in favor, against, or neutral, and submits a whole-dollar lobbying amount.
  • Neutral means $0. Lobbying for or against requires a positive amount, and you cannot spend more than your cash.
  • Every submitted lobbying amount is spent, whether the act passes or fails.

The act has a 50% chance to pass when favor and opposition spend are tied. If one side spends more, that side determines the direction of the odds: more in favor gives an 80% chance of passage, while more against gives a 20% chance.

Regulatory cards

CardEffect when it passes
Airline Reinvestment ActDividends are prohibited for 3 rounds, beginning immediately.
Airline Industry Fair Taxes Act

The tax threshold becomes $35 for 3 rounds; the 50% rate remains unchanged.

Penalize Airport Monopolists Act

Each airline pays a one-time amount equal to the maintenance cost of every gate it owns at each airport where it controls at least 6 gates.

Ensure Airline Safety Act

Every airline pays a one-time amount equal to its total gate maintenance cost.

Increase Airport Utilization Act

Every airline pays a one-time amount equal to twice the maintenance cost of each unused gate it owns.

The temporary acts take effect immediately when they pass and expire after their three-round duration. One-time charges happen immediately on passage. A regulatory act can leave an airline with negative cash; Reset determines whether that airline is bankrupt.