Round Phases
Regulatory Action
Regulatory Action depends on the current game stage.
Pioneering: subsidy
In Pioneering, every active airline receives $5 if every active airline has at most $5 in cash when the phase is settled. One airline with more than $5 prevents the subsidy for everyone. There is no lobbying decision; acknowledge the phase to continue.
Maturity: regulation
In Maturity, the government presents one regulatory card each round.
- Recess: no act is considered and no lobbying is required.
- Any other card: each airline simultaneously chooses in favor, against, or neutral, and submits a whole-dollar lobbying amount.
- Neutral means $0. Lobbying for or against requires a positive amount, and you cannot spend more than your cash.
- Every submitted lobbying amount is spent, whether the act passes or fails.
The act has a 50% chance to pass when favor and opposition spend are tied. If one side spends more, that side determines the direction of the odds: more in favor gives an 80% chance of passage, while more against gives a 20% chance.
Regulatory cards
| Card | Effect when it passes |
|---|---|
| Airline Reinvestment Act | Dividends are prohibited for 3 rounds, beginning immediately. |
| Airline Industry Fair Taxes Act | The tax threshold becomes $35 for 3 rounds; the 50% rate remains unchanged. |
| Penalize Airport Monopolists Act | Each airline pays a one-time amount equal to the maintenance cost of every gate it owns at each airport where it controls at least 6 gates. |
| Ensure Airline Safety Act | Every airline pays a one-time amount equal to its total gate maintenance cost. |
| Increase Airport Utilization Act | Every airline pays a one-time amount equal to twice the maintenance cost of each unused gate it owns. |
The temporary acts take effect immediately when they pass and expire after their three-round duration. One-time charges happen immediately on passage. A regulatory act can leave an airline with negative cash; Reset determines whether that airline is bankrupt.