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Chapters Turn Order

Additional

Turn Order

The starting turn order is randomized when the game begins. That order controls the first Airline Development turn and determines the starting allocation. Earlier positions receive more starting cash.

Order within a round

  • Airline Development uses the current order from first to last.
  • Airport Expansion uses the same order in reverse, from last to first.
  • Airline Operations, Taxes, and Reset require each active airline to acknowledge the phase; their phase effects settle after all responses.
  • Regulatory Action is an acknowledgment phase in Pioneering and a simultaneous submission in Maturity.
  • Capital Markets is a simultaneous submission whenever dividends are allowed. When dividends are prohibited, each airline acknowledges instead.

Auctions follow the current player order around the table. Trade and auction responses interrupt Airline Development and return control to the player whose turn was interrupted.

Reordering between rounds

At Reset, after any bankruptcy processing, remaining airlines are ordered for the next round by:

  1. total route operating profit, highest first;
  2. number of gates, highest first;
  3. net profit, highest first;
  4. cash, highest first.

There is no additional scored tiebreaker when all four values match. Use the turn order displayed in the game for tied airlines.

A bankrupt airline leaves the turn order. The recalculated order is used when the next round starts.