Fortress Hub Online
Starting a Game
Create the lobby
From the Terminal, choose New Game and invite two or three other registered players by handle. A game therefore has three or four players. The owner is automatically accepted as Player 1. Invited players must accept before the owner can start; a declined or unanswered invitation prevents the start.
The owner can delete a pending or started game. Deleting removes the game for every player, so use it when the group is abandoning that game.
Starting order and allocation
When the owner starts, the player order is shuffled. Position determines starting cash, color, and starting assets.
| Position | Cash | Color | 3-player starting route | 4-player starting route |
|---|---|---|---|---|
| 1 | $42 / $43 | Red | LAX–ORD | LAX–SFO |
| 2 | $41 / $42 | Green | DFW–ORD | ORD–SFO |
| 3 | $40 / $41 | Blue | ATL–ORD | ATL–JFK |
| 4 | — / $40 | Purple | — | DFW–JFK |
The cash column is shown as 3-player / 4-player. All airports start small. Each position starts with the two gates used by its starting route in both game sizes.
The first Airline Development turn belongs to Position 1. Use the Route Atlas to confirm the exact gate identifiers and current ownership before taking an action.